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Ib for PC 1. Download Latest Version for Free. Professor Fizzwizzle. Turtle Odyssey. You can download on any make of computer, as long as it has enough memory, a decent processor and is connected to the internet. It mainly depends on the age of the computer, and the available memory.

Hope this helps!!! In fact, I’m writing this on a HP, so that makes 2 of us!! Yes No. Not Helpful 0 Helpful 6. Not Helpful 0 Helpful 5. Include your email address to get a message when this question is answered.

Still have difficulties? Check out this video to have a step by step tutorial. Helpful 0 Not Helpful 0. Submit a Tip All tip submissions are carefully reviewed before being published.

You Might Also Like How to. How to. Co-authors: 6. Updated: July 28, Categories: PC Games. Thanks to all authors for creating a page that has been read 61, times. Did this article help you? Cookies make wikiHow better. Heal and enter the poison room again; thanks to the rain and crack in the floor, there should be water dripping into the vase now.

Walk to the right side of the vase, heal, walk to the cord on the right, and pull it. Take the Ball of Paint Violet. Enter the door under the tree icon again. Take the Ball of Paint Pink. Check the right bookshelf and read the “M” entry. Outside, read the message next to the doll, and take the Ball of Paint Red from it. Before entering the door, you may want to save. Go inside and take the Ball of Paint White. Detailed advice for the following sequence: There are four doll layouts chosen from randomly, with the key being in a set doll in each.

One way to identify which layout you have is to note the colors of the “sentinel” dolls to the immediate left and right of the door. If the left sentinel is orange and the right sentinel is white, it’s one of two layouts that look identical. The key is either in the right sentinel, or the lower white doll further to the right. If the left sentinel is blue and the right sentinel is pink, the key is in the orange doll just up and left of the left sentinel.

If the left sentinel is orange and there’s no doll immediately right of the door, the key is in the top-middle orange doll. If you were successful: Go upstairs. Talk to Mary if you didn’t earlier. Go into the left door and go across the rainbow bridge to get the Brown Key. Use the Brown Key to unlock the right door. If you failed: Go into the left door and go across the rainbow bridge to get the Brown Key. Go downstairs and enter the doll room.

This may lead into an ending. In the Brown Area, go into the room in the bottom-right formerly blocked by gas. Have Garry push the statue and go down the stairs. Sketchbook Go left past the house, then up after the sign to the central pink building. Read the blue message on the building. Go left and enter the house. Take the Bucket on the left.

Go to the upper-right corner of the area and fill the Bucket with water. Go to the bottom-right corner and water the tulip bud right of the house.

Take the Gallery Key from it. Walk left and use the Gallery Key to unlock the door. Open the box inside and get the Little Mirror. Go up to the top-left corner. Talking with Garry in the sunny spot enough times can influence your ending.

When you’re done, put down the Little Mirror and go inside the building. Use hints hidden around the Sketchbook to solve the puzzle and get the Plastic Key. General hint: Search for the wall symbols in each segment of the Sketchbook, noting which symbols are where.

Hint 1: Plainly visible in the top-left section. Hint 2: Check the door in the top section. Hint 3: Stare into the water in the top-right section. Hint 4: Check the differently-colored butterfly in the left section. Hint 5: Observe the trees in the right section.

Hint 6: Check the back of the sign in the bottom-left section. Hint 7: Check the bulletin board in the bottom section. Hint 8: Check the bookshelf in the house in the bottom-right section.

Answer: Press the switches in order: Top, left, top-right, top-left, bottom-right, bottom, right, bottom-left. Use the Plastic Key to enter the house at the top. Check the toy box. Depending on your route, the order of events here can differ. Possibility 1: Pick up the rose in the upper-left, then find Garry on the right side.

Find the Pink Key near the bottom, right next to the pink cat’s hind legs. Afterward, run up to the exit. Possibility 2: Find Garry on the right side. Find the Pink Key near the bottom-right corner, down and right of the clown’s face. Head up to the exit.

Depending your route, you may have the option of using Garry’s lighter to burn the vines and go upstairs. If you do so: Run to the end and burn the painting. Use the Pink Key to unlock to the central pink building and go down the stairs. Black Area On a second playthrough, there will be a new passage here leading to a bonus dungeon which the rest of this walkthrough covers.

Otherwise, go upstairs to the big painting, and check it to proceed to a final choice and the ending. Orange Area In the large room, talk to the white ant near the hole in the floor. Get the Anthill Painting from the room to the right. Put the Anthill Painting over the hole. Enter the door to the right of the clock and pull the snake’s tail. Go up the winding passage, dodging the knives, and free the butterfly. Go down and catch the Warm Butterfly. Leave the room, and get the Candle Painting after the butterfly flies over to it.

Enter the dark room to the left of the clock. Check the middle painting in the dark room “Alarm for the Clock” and switch it to activate the clock. Enter the clock code. Hint: Combine the numbers in the dark room there are six total with the colors of the five frames in the right room, including the green anthill that was on the right end.

Answer: Go back in the room with the snake’s tail. Go up to the top and check the night sky painting formerly a blue sky and shake it for Stardust. Give the Stardust to the wandering white ant for the Orange Key. Go up past the now-sleeping flowers and unlock the door with the Orange Key. Left: Smiles Pick up the painting piece in the lower-left. Watch the paintings closely a random one of them blinks to determine which one to point to for another painting piece. Bottom-Right: Cactus Maze Go through the maze for two painting pieces.

If Garry is there, you can check the poster and switch to him. Bottom-Left: Croquis Tag Get the painting piece on the left side. Catch all the black stick figures, avoiding the damaging red ones. Return the stick figures to the book in the bottom-right and get the painting piece in front of the coffin painting. Right: Endless Corridor You need to bring the bird from the croquis room. Watch the path it takes and walk the same path to get a painting piece. Exact steps: Right, right, down, right, up, up, right, right, down, right, right.

Top-Left: Break Room If Garry is with you, you have to complete the croquis room first, then talk to him until he falls asleep. Get a painting piece from the Cubism book on the lower-left bookshelves. After the room glows and the shelves shake only if Garry is there, otherwise you can read it right away , check the top-left shelf to read about the secret room both parts. Follow the directions. In the secret room, examine the painting closely. Enter the correct answers into the left and right panels, then read the plate.

Answer: 3, Fish Get the painting piece, then Top-Right: Copernicus Go up the stairs and take the painting piece. Drop down the Copernicus display and note what you see. Talk to the jewel box and choose the correct bodies on the wall for a piece. Answer: Red ball on left, green ball on right. End Once you have all the pieces, check the painting at the top of the main area to go to the Atelier.

If this is your first time doing the dungeon, there will be a chest with a Black Key, which unlocks the True Guertena Exhibition once you reach any “Ib escapes” ending. Go up to the third floor to find a big painting.

Follow the blue footprints. Follow the sign’s advice and walk up through the middle of the hallway to avoid the hands that come out. The location is random: either top-left, bottom-right, or second from the right on the lower row. Push the blue stool out. Check the stool and look at its feet. Check the open box in the top-right for a Glass Heel. Put the Glass Heel on the stool. Lead the stool in front of the shelf with something on top of it and have it stop.

In the center room, insert the Fish Sculpture to open a path forward. Go right to the end of the hallway and turn the sprout-shaped wind-up key. Go up and check the pink doll hanging low to the ground, then when the doll falls, turn the wind-up key it was hiding. Enter the Liars’ Room on the left.

Inspect the messages and work out the correct tile to pull in the next room. Answer: B-2 Turn the wind-up key. Take the Blue Fruit from the Clockwork Plant in the center of the main hall.

Head to the right, being careful to avoid the hand that comes out of the right wall before the intersection, and give the Blue Fruit to the lips on the wall.

Red Area Upon reaching the large room with two big statues, check the Lady in Red painting in the top-right. Read the book on a second playthrough, you can skip it by pressing Cancel , and the door will open. Go right and observe the person on the ground for a Small Key.

Gray Area Go up and enter the left door to the tea room. Slide the cups so they’re in front of the corresponding-color teapots. Exact directions: Blue down, green down, green left into position. Red right, red down into position. Blue up, yellow left, blue down, blue right, blue up into position. Yellow up into position. Exact directions: Push the stool above the “leave the room to reset” sign up.

Push the stool to the right of it right twice. Go right and push the stool there up into the top-right corner. Push the next stool down. Push the last stool left and take the Eyedrops. Read the small painting that falls for a hint. Enter the door in the bottom-right formerly blocked by the cat.

Inspect where the painting told you to random between back of white bust, skeleton’s hand, or back of tree for a Silver Ring. Go down to the entrance area and put the ring on the left hand’s fourth finger for a Bouquet.



Ib game windows 10.

It’s designed to be accessible to all kinds of players, so enjoy. Srimadhwa B. IP Messenger IP Messenger is a free tool that allows you to communicate quickly and easily with other people who share your local area network. Search the community and support articles Windows Windows 8 Search Community member. One way to identify which layout you have is to note the colors of the “sentinel” dolls to the ib game windows 10 left здесь right of the door. Go into the left door and go across the rainbow bridge to get the Brown Key.


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